Sunday, 9 March 2008

Quick update! Threads!

From the email to my project supervisor;

"I've been programming like a man possessed on Colony. I've hit a big problem handling the pheromones in such a way to make them fast and accurate without murdering the framerate . So far little success and as I write to you I'm in labs desperately trying to crowbar threading into the code; I figure I can get a pretty massive speed increase if I take advantage of the second core on most modern machines. It's a lot of work though trying to avoid segfaults and race conditions.

Bit worried I'm running out of time though. "

No comments: